The Far Cry series started life as a vibrant sandbox game in which the player gained special abilities to overcome increasingly tough opponents. That used to be something of a unique selling point, but games like Saints Row, Rocksteady's Batman games and Ubisoft's own Assassin's Creed titles have crept in that territory. So it begs the question, where does Ubisoft take the Far Cry series now that it's visited a host of different locations? The answer's quite unconventional - the stone age.
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