Nintendo developed and published Animal Crossing. Katsuya Eguchi created this social simulation video game which enables player characters to live in a village inhabited by different anthropomorphic animals. In here, gamers have to perform various activities such as bug catching, fishing, and even fossil hunting.
Basically, the series has open-ended gameplay. A video game console is present and it has to be utilised. It includes a calendar to simulate the real passage of time, and as well as an internal clock. Through this, players are expected to make friends with villagers so that they can create a world of their own.
The game has already released four versions worldwide. There is one for the Nintendo 3DS, Nintendo DS, Wii, and Nintendo 64. There are also plans saying that another one would be coming in 2019. Commercially and critically, the series became really successful. As a matter of fact, it has sold 30 million units across the globe. On top of this, it also launched spin-offs such as Animal Crossing: Amiibo Festival, Animal Crossing: Happy Home Designer, and Animal Crossing: Pocket Camp.
In the games, the player would have to assume the role of a human character. This human character has to move to a rural village which is filled with anthropomorphic animals. The player must live there. Please expect for this to be open-ended though. There are no definite objectives that have to be fulfilled. Instead, gamers must perform a number of activities that may revolve around planting plants, collecting items, and socialising with the residents of the village.
Why is Animal Crossing fun?
There are advanced tips and strategies that can assist you in playing the game. You should learn how to open a grab bag, and make money. These are just some. It will also be necessary to access information for certain buildings in the town you are at. That is only one.
Once you are already part of its universe, there are many ways to enjoy this Animal Crossing. Beware that there is no right or wrong way.
- Discover all fossils and accomplish the exhibit museum.
- Get all insects and fish and then put them in a museum.
- Fight for the highest HRA rating.
- Gather the K. K. Slider’s songs.
- Be a part of every calendar event.
- Set aside all the hidden NES games.
- Go to as many villages as possible and trade stuff with your friends.
- Have a harmonious life with animals in the village and ensure that your area becomes an ideal place to be.
- Balance. You must be a part of maintaining the natural balance of the town. This is one of the main quests of the game. Remember that you must reshape the landscape. In actively doing that, you can try attaining a pleasant environment that will be enjoyed by the inhabitants of the game. If you are not very sure if you are doing it right, just ask the Wishing Well. The Well can be of great help to you.
- Cleanliness. Who wants to live in a messy town? This is the usual reason why animals move away. With that said, keep yours tidy as much as you can. Avoid leaving your old cans or shoes on the ground. Always use the garbage dump. Aside from this, pull out the weeds you see around.
- Village. In this game, it is usual to have animals moving in and out of your village. This can take place when you visit the town of your friend. As this happens, do not worry when you receive letters that say “I’m moving.” If there are too many animals vacating your place though, you may be making your town unattractive. Avoid that.
- Gardening. Observe. You might notice that there are trees not growing on chosen spots. The most ideal is four days for a tree to fully prosper and mature. In order for it to produce fruit, it would ask for three days. If there are no changes, that indicates a problem.
- Living Animals. Animals in the game have their own lives. This means that they wake up in the morning, and then go to bed at night. This is not the same for all, of course. In the day time, there are times that they hang out. Others wander in the forest. There are those that become a part of celebrations or events. This only means that they do beyond interaction. Doing this is advisable because the animals in the game have simulated moods.
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